|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
342
|
Posted - 2014.05.22 03:18:00 -
[1] - Quote
Definitely one of the best non-things (functionally it does little) in this release.
Even if it doesn't get it's own slider, it'd be nice if the sound guys or some diligent person could work out which slider corresponds to the effect sounds- I too find them a little quiet amongst the rest of the game hubbub (although perhaps that's somewhat to do with the location of the sounds- naturally people warping in are spatially distant).
If people want first-person effects, I wouldn't expect the exact same effect on my own ship but something that connects with the experience others are having (so some kind of effect that snaps/thuds at the same time). That doesn't seem planned with this iteration so just food for future thought. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
347
|
Posted - 2014.05.22 15:08:00 -
[2] - Quote
Capqu wrote:hey
you can't see where ships warp
Could the effect be modified to leave a residual glow in the direction they warped, if off grid? A 'wake' marker, if you like- the duration for which it persists should scale by ship class (in turn reflecting the chances that , if you warp to the same place they did, you may catch them there). So... A frigate's wake might linger for 10 seconds, while a battleships might be there for a good 30 seconds. I was thinking something like the damage glow you get on targets that have dealt a lot of damage to you, but obviously at infinity/skybox.
Being able to visually follow where people warped to has always been a thing, this would just cement it as an intended feature. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
348
|
Posted - 2014.05.22 18:06:00 -
[3] - Quote
Flashes without sound is an interesting idea, but really one that should be proposed in feature and ideas as it affects game balance and you'd probably want their sign off before significantly changing the functionality and detection of cloaked vessels.
Same reason the warp out effect needs either to be fixed or have someone say 'this is an intentional/acceptable change'. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
355
|
Posted - 2014.05.27 17:34:00 -
[4] - Quote
I get the impression both the previous behaviour and the new behaviour has been incidental- as such, I don't really care whether we get accurate traceability of warping or not, but that the decision for one or the other is done with balance in mind rather as a random side-effect of graphical changes.
If not, things should be kept as they are until such an informed decision is made to change it. |
|
|
|